Back to uni and straight away, me and intended group of people from my class have been asking questions to our tutor about the FMP.
- The critique given about the idea from my tutor was more focused towards not having a set demographic for the game yet.
- The group size was the other problem as well as he felt that the group was unbalanced because there are 3 concept/character artists wiht one enviromental artist and 1 tech artist.
I understand now that the FMP doesnt need to be a working demo of a game, but more of a display of quality industry standard models and enviroments, rendered in real time so it is possible to do a solo project. Working in a group, you are expected to achieve more as there are more people, and thus if done correctly, result in a higher grade.
No comments:
Post a Comment