This game is going to be stylised, in terms of character anatomy and texture/shader styles.
Key Aesthetics that appeal to game idea
- Bold colours that push the stylised models.
- Flashes for attacks (no blood) to broaden the target market.
- Frinel around characters to emphasise the style.
- expressive and over the top actions/attacks.
Also check Jack's colour/style sheet for the game here.
Other Inspirations
Asura's Wrath (PlayStation 3, Xbox360)
Kingdom Under Fire II (PlayStation 3, Xbox360)
Both the games above are more for gameplay mechanics/styles, as they are both quite over the top and hectic with interesting and elaborate combat.
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