Thursday 30 September 2010

Visual Style - Characters

This game is going to be stylised, in terms of character anatomy and texture/shader styles.


Key Aesthetics that appeal to game idea
  • Bold colours that push the stylised models.
  • Flashes for attacks (no blood) to broaden the target market.
  • Frinel around characters to emphasise the style.
  • expressive and over the top actions/attacks.
Also check Jack's colour/style sheet for the game here.
    Other Inspirations

    Asura's Wrath (PlayStation 3, Xbox360)


    Kingdom Under Fire II (PlayStation 3, Xbox360)


    Both the games above are more for gameplay mechanics/styles, as they are both quite over the top and hectic with interesting and elaborate combat.

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