There are many beautiful new games coming to the market in between 2010 - 2011. Some where more beauty then actual game play, but that is my job which is why it appeals more. Some of the AAA titles that stood out there were Killzone 3, Bulletstorm, LittleBigPlanet 2 and Rage.
After going to the talk for id Software's Rage, using their new id tech 5 engine, really does give more freedom to the artists. It is a new in-house engine that enables artists to use mega textures or virtual textures which allows environments to look less repetitive in texture due to the size of them.
This is obviously not something that we could put into the FRMP, but is something to look into for the future, as it is possible in the future that virtual textures could be used a lot more if it gives more freedom to artist.
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