Adrian said that the concept shows clearly that the idea is built for beautiful artwork, and that more brainstorming on the genre should be done. It seems that from trying to stick to the hack and slash genre that we were just creating more problems for ourselves as well as dulling our ideas into something that does express the scale of the idea that has been created.
To conclude, we have decided that the new direction will be a story driven action/adventure game because:
- get to bring the same amount of characters to life but creating them to a narrative which will put Jack and I's skills to the test, as well as create a character heavy portfolio.
- Gives us more reason to experiment with styles for the stylised visual style which will allow the technical artist (Lloyd) to create wide range of shaders and codes for his portfolio.
- The environmental/concept artists get to create far more rich and interesting environments that have multi traversable terrain (which will show a lot of diversity and unique skill in Ceri's and Hannah's their portfolios)
This idea can also prove many visible organisation skills needed to get a job in the industry, for example:
- We will look into AAA games to gain knowledge on what is needed visually of an industry standard artist and apply this to ours. Also look into successful indie games to see how and why they are successful.
- This is our last and best change to a well organised project that will have industry standard work for a portfolio to show to developers, and i believe this will help us push our skills even further.
- We will be researching into the games development pipeline so that we can follow a similar structure.
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