With the model complete, i decided to render the models in the Marmoset Engine, as it renders the models in real time, the same as putting a character in a game engine and running it.
This is a render of the texture and wireframe in the viewport of 3DSMax.
Overall i am pleased with the outcome of the model as it turned out alot better than i thought it would. As much as i spent alot more time than expected on it, all the processes and programs i have learnt in the process are invaluable and will be one of the biggest things i will take away from the time i have spent creating the character.
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