The first normal i created was made in a projection mapping program called xNormal. The problem with this was because my model had complex geometry where some overlapped, i had to split my model into various pieces and back them all separately. The normal map above is a failed attempt because there was alot of artifacting where the projection mapping cage passed through another part of the cage.
This is a combination of 5 different normal maps. They were edited together in Photoshop to create one single detailed normal map for the character.
The bake turned out better than i expected, but as expected i spent longer than the schedule allowed. an extra 10 hours was spent figuring out all the issues and splitting up the model. Again all i can really do is take what ive learned and apply it to future work and refine it.
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