- Authors work - 10k
- Nintendo's Ganondorf - 5k
When looking at my work back, lot of the style has been retained but has been lost mostly through over detailing the character and not giving sections to the character that have detail, giving the audience something to focus on.
Nintendo's Ganondorf model shows how it isnt neccesary to have a detailed normal map and alot of geometry to achieve what i achieved with my model. In personality and style both the models are similar which is why im comparing them to each other.
I didnt need to go through so many problems just to make the model asymmetrical as it shows that if the details are refined and not everywhere on the model that a symmetrical model can be interesting by just adding a few details that breaks up how the eye flows over the model.
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