The texturing process was pretty simple for me as alot of my texture work was forfilled through creating an ambient occlusion map of the high poly so that all the details were brought over. With the normal map it made a huge difference.
This was my original diffuse but the colours seemed very unnatural and not even right for stylised work. The colours are also very dull and hardly made the details of the occlusion map stand out.
With the texture started again, i created base colours that were more natural but had depth to them due to overlaying various colours. (The red skin will be overlayed with a brown colour to make the blood of the skin show through and feel more natural and less pale.
This was the final texture sheet i used for the model.
In total the texture took me, 30 hours to create. This is long for the texturing process, but the problem i had was tackling a texture like a 2D illustration which is where my error was. because it isnt the same at all.
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