Thursday 26 May 2011

UV Unwrap


Wrapping is usually a process that takes me a week from previous models ive made, but this one took me a day and a half which is still going over time in schedule but is a new personal record.
From reading tutorials on-line, i have head that anything that isn't on symmetry should have its own space in the texture map which using ZBrush as different information will be layed over each other otherwise. This is why certain parts like the hands arent overlayed because they will be different.

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